* New * NHL 18 Patch / Tuner Notes

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  1. LG McDonald

    LG McDonald Director of Hockey Operations

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    GAMEPLAY UPDATES FROM BETA TO FINAL (On-Disc) LINK

    Below are the changes made to NHL 18 from the Beta in time for final.

    Presentation
    • Gameplay and Presentation camera improvements in various arenas.
    • Fixed issue where 'hold to skip' was not working when 2 controllers are plugged in but 1 was not assigned.
    • Added time to save replays so that the action could be seen better in the replay.
    • Various camera fixes across multiple stadiums to avoid clipping

    General
    • Improvements added for 3 on 3 Faceoff formations
    • Fixes to ice time calculations

    Puck Physics
    • Improvements added to prevent cases where the puck could go through the boards
    • Various improvements added to puck and stick collisions

    Passing
    • Pass assistance tuning.

    Offensive and Defensive AI
    • Lots of AI Player avoidance updates. Players should collide less often with their own goalie, their teammates and opponents. Players will avoid more intelligently as well, choosing a direction around the other player that keeps up their speed and keeps them on course for their desired destination. They will also wait to veer until they have to, rather than steering far wide of a potential collision too early.
    • Tuned down AI defensive skill stick ability on lower difficulties.
    • Balance improvements to ai difficulty in Threes
    • Tuning of ai puck carrier intentions based on deke rating and player traits
    • Fix case in breakout neutral zone where ai player would skate backwards at times when they should be skating forwards.
    • Updates to pass error for CPU players to make them behave more realistically.
    • Updated AI boardplay logic
    • Passing analysis tuning for AI
      • Improved AI lane change evaluation for saucer passes.
      • Updates to AI logic for passing near the net
      • Updated AI bank pass logic

    Coaching Feedback/On Ice Trainer
    • Fixed Between the legs pass and Stride Deke hints for hybrid controls
    • Faceoff tie up is now supported for 94 controls by coaching feedback.
    • Various coaching feedback and training improvements
    • Fixed control hint for hybrid stick tie-up
    • Fix for shot target showing up away from the net on untargeted one-timers

    Offense
    • Tuning for result of forehand flip deke to match players incoming velocity and movement better.

    Defense
    • Tuned defensive players reaction time so that they can more quickly acquire a puck they stop/deflect themselves.
    • Fixed an issue where Throw hit was acting too early by improving the calculations of both players velocities over time.
    • Fixed an issue where a pokecheck would target too far ahead where the puck was going and not realizing it should go towards the upcoming puck reception location to disrupt the reception.
    • Updates to checking logic for more consistent results
    • Defensive skill stick pokecheck targeting fixes.
    • Update poke check assets and added lean to poke checks to blend better with various skating poses.


    Goalies
    • Simplified goalie facing angle calculation so that he can blend to face the puck much earlier.
    • Improved calculation of goalie motion with respect to saving. This makes solving saves during goalie motion much more accurate.
    • Various fixes to saves where pads weren't flush enough with the ice.
    • Fixes to animations where goalie's glove and blocker were coming up during butterfly slides.

    Penalties
    • Added additional logic for more accurate calling of goalie interference.
     
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  2. LG McDonald

    LG McDonald Director of Hockey Operations

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    CONTENT UPDATE 1 - (Available Sept. 19th, 2017)

    General
    Added option for Champions League Aggregate Scoring
    Improved faceoff formations during 3 on 3 play.

    NHL® THREES
    Added updates to prevent players from moving before they were visible on screen after play resumes from a stoppage in NHL® THREES
    Added ability to change team strategies in NHL® THREES gameplay
    Updates to faceoff camera timing in NHL® THREES

    Puck Physics
    Updates to improve stick on puck collisions during poke checks
    More accurate stick on puck physics volume collisions during Defensive Skill Stick.

    Offensive and Defensive AI
    Improved AI puck carriers in 1-on-0 situations during play and in shootouts
    Updates to Defensive AI decision making so that they stay with their check more consistently
    Updates for AI teammates that would skate into shooting lanes instead of standing in better positions to deflect the shot or get the rebound instead.
    Updates to AI shooting logic during penalty shots.
    Logic updates for AI goalie pull situations.
    Improved shot logic for the AI
    Improved positioning for offensive AI players away from the puck so that they take their stick position/handedness into account more and position themselves and adjust their facing better based on their intention.
    Added improvements for AI skaters that would switch to skating backwards during breakouts.

    Coaching Feedback/On Ice Trainer
    Added new videos and Training to Hockey Canada Training Camp
    Support added for button dekes in coaching feedback and Hockey Canada Training Camp

    Offense
    Added the ability to blend back into skating faster out of deking
    Various shot animation improvements
    Added improvements to skaters that were missing the puck too often if they were directed to perform a shot without picking up the puck first (one timers and shots from loose pucks).

    Defense
    Updates to improve animation blend issues out of shot blocks.
    Improvements added for players doing a board pinch when the puck position didn't make sense for it.
    Blending improvements when transitioning into defensive skill stick.
    Updates to allow the Defensive Skill Stick state to override hit intent if the hit hasn't started to be thrown yet. This allows players to be on and off RB/R1 without letting go of the right stick.
    Updates to improve an issue where the Defensive Skill Stick state caused user skaters to lose pickup functionality
    Added in variance of error to the new poke check system based on player control, direction from the players facing and relative speed of the puck. This means that a player is most accurate when skating in a controlled manner and poking a still puck in front of themselves and least accurate when poking against their momentum behind themselves at a fast-moving puck. Each of these factors are also tied to the player's attribute ratings.
    Improved hip check controls to prevent clashes
    Poke check animation assets improved for increased poke checking accuracy before any error is added.
    Added reaction delay based on a player’s awareness after a puck is deflected off a stick/body as players were reacting too quickly to defensive deflections.

    Goalies
    Better precision when detecting puck position during saves for User goalies.
    Responsiveness updates to User goalie butterfly motion.
    Added updates to help User goalies challenging shots and tracking the puck. If a user is requesting to move towards the puck, allow the requested motion to transfer into the upcoming save but if the shot is back against the grain, it will not add in momentum to the save.
    Updated save logic to reduce issues that were causing the user goalie to make save attempts on pucks that were far from the net.
    Improved responsiveness for actions after quickly switching into control of the goalie
    Added updates to prevent goalies from knocking their net off in EASHL as an exploit.
    Added the ability for flinching saves to abort sooner when the puck is deflected away from the net.
    Improved responsiveness when blending in and out of saves for goalies.
    Added new VH poke coverage.
    Added logic to read how much the goalie should lean based on the puck position as they slide into butterfly leans. This allows for better blends and ability to seal off more of the net on the side where the puck is.
    Various animation improvements for saves where a goalie’s limbs were clipping with each other.
    Updates to prevent an issue where a user goalie was unable to move post-to-post after a poke check.
    Updated some saves that were causing the puck to deflect into a goalie's net.

    Hockey Canada Training Camp
    Improved end of game flow to allow users to pick next training item.
    Added the option to select training item from pause.
    Added the ability to play videos from Training Camp pause screen

    HUT
    Added an auto-fill option in Edit Lines. This option will allow a user to automatically replace all the players in their lineup based on player overall and position.
    The end of round Competitive Seasons reward screen will now show in the HUT HUB rather than the user needing to enter the season to claim their rewards.
    Removed the 1-minute grace period for offline and online games. Game will now count right at puck drop

    Online
    Improved Online Coop Matchup Load Screen to allows users to see more information about their teammates/opponents for team composition and latency for all online game modes (e.g., Online Vs., HUT, Threes Online, etc.) except for EASHL
    Adding Team Overall to matchmaking rules to all online game modes (e.g., Online Vs., HUT, Threes Online, etc.) except for EASHL
    PS4 controller light will now match the Game Setup and gameplay player color indicator
    Updated the Game Setup screen functionalities in online game types (e.g., HUT, Online Vs. Threes Online, etc.)
    Display Offense, Defense and Goalie ratings by default
    Remapped the Ready button to tile option
    Remapped the Settings tile to a button
    Resolved an issue where users would crash when performing goalie swaps in the intermission pause menu for HUT, Draft Champions, and Online Vs.

    EASHL
    Added the ability to award a penalty shot in EASHL 3s rather than go on a 4-on-3 or 5-on-3 Power Play.
    Fighting turned off in EASHL 3s.
    3-on-3 strategies added to EASHL.

    Game Modes
    Added Season Modes for additional leagues (EBEL, HockeyAllsvenskan, and the Champions Hockey League Tournament)
    Added Division Re-Alignment to Franchise Mode. This allows the user to move teams around within the divisions before the start of a Franchise Mode.
    Added the ability to allow the user to edit their custom or relocated team’s jersey and mascot during the offseason in Franchise
    Added the ability to see all the CPU lines in View Lines
    Added the ability to allow a user to change strategies in 3-on-3 Overtime
    Added the ability to view all the pending free agents in the upcoming FA class as well as 2 and 3 years out in the Pending FA Screen.
    Added a “Sim to Regular Season” option in quick links during the preseason
    Added the option to view player information on the offer sheet pop-up
    Added the option to decline a trade and change your trade block in a CPU trade offer
    Added option to switch teams while in the trade screen in the player select pop-up
    Improved FA logic where Team Chemistry is still taken into consideration deep into Free Agency when they should be willing to lessen demands.
    Improvements added to correctly apply stats growth to a player who received stat growth the previous year.
    Added updates to help resolve an issue with Scouting showing semi-accurate potentials of players that should be Unknown potentials.
    Improvements added to prevent the morale of a player being set to “angry” immediately after signing in Free Agency.

    Audio
    Added in Birthday goal calls in EASHL
    Added in various speech improvements

    Presentation
    Added in the EBEL Championship Sequence with trophy
    Added in the Champions Hockey League Championship sequence with trophy
    Added in a Champions Hockey League mode unique wipe
    Various camera improvements for environment geometry blocking play

    Art
    Added Away uniform for Ottawa Senators
    Added Away uniform for Toronto Maple Leafs
    Added Away uniforms Nashville Predators
    Added CCM Premier 2 Goalie Pad Set
    Improved Portland Winterhawks Uniform

    Hockey Canada and Training Camp Videos
    Added 4 New Button Deke videos
    Added better shot quality changes, better shots and sizzles for 8 Hybrid & 94 Controls videos
    Updated the audio from Ray Ferraro in 3 Skill Stick videos (Shot Aim, Faceoff Draw, Faceoff Tie-Up)
    Added/Improved 8 Hockey Canada Rules Videos:
    Offside - Shot Improvement
    Icing
    High Sticking
    Delay of Game
    Tripping
    Interference
    Penalty Shot
    Goalie Delay of Game
    Added 5 Hockey Canada Goalie Videos
    T-Push vs. Strafe
    Angles vs. Positions
    Butterfly
    Butterfly Slides
    Hug Post
     
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  3. LG McDonald

    LG McDonald Director of Hockey Operations

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    NHL 18 Gameplay Tuner 1.01 - (Available September 27, 2017)

    All Modes
    Tuned ability to go in and out of the pass block state so that it behaves more realistic
    Tuned puck elasticity to get more realistic reactions when it hits the ice.
    Tuned deking success rates by deke
    Decreased top end skating ability for players skating with defensive stick held out

    Online Only
    Tuned down chance of auto fights post whistle
    Turned off ability for net to come off in online gameplay
    Tuned cases to fix issues where goalies were getting punished for skating to the bench on delayed penalties
     
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  4. LG McDonald

    LG McDonald Director of Hockey Operations

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    NHL 18 Patch 1.05 - (Available December 7th, 2017)

    4K Game Play:
    Xbox One X enhanced 4K compatability

    HUT
    Added a new Daily Free pack containing a mix of items which could include contracts, coins, collectibles, club items, or players. This content will be untradable.
    Added a fix for matchmaking in Competitive Seasons

    Game Modes:
    Added Spengler Cup Tournament
    Added a fix where editing an unsigned prospect will cause that player to become a UFA once you start a franchise mode.
    Improved unsigned prospect growth.
    Added a fix where Created players that are put on NHL teams are also duplicated as Free Agents in Franchise Mode.

    Gameplay:
    Fixed an issue where you couldn’t poke check the puck off the goaltender when they were skating with the puck.
    Updates to line change logic to fix situations where the closest AI skater to the puck would go for a line change rather than pressuring the puck.
    Fixed an issue in Threes where after your opponent misses a penalty shot, the AI teammate started with the puck instead of the user.
    Fixed a penalty shot logic issue where a player tripped on a breakaway after taking a clean shot was still awarded a penalty shot.
    Fixed an issue where the flip puck deke in 94 controls wasn’t always firing properly.
    Fixed an issue where sometimes after performing a body check using B/O on Hybrid controls the skater will lose puck pickup functionality.
    Corrected the faceoff formation player assignment in the defensive neutral zone formation when using aggressive face off strategy.
    Fixed a desync that would sometimes occur when starting a fight.
    Fixed the issue where skating backwards and doing the puck flip would send the puck high in the air
    Fixed some issues where players weren’t attempting one timers as expected.
    Fixed an issue where players were able to enter Defensive Skill Stick state during face offs, disrupting the expected outcomes of the face offs.
    Various gameplay and broadcast camera fixes causing issues in game play.

    Art

    The following content has been added and updated in EA SPORTS NHL 18:
    NHL:
    Added Toronto Maple Leafs Toronto Arenas Uniforms
    Canadian Hockey League (CHL):
    Added Red Deer Rebels alternate Uniform
    Added Regina Pats alternate Uniform
    Equipment:
    Added Brian’s Optik Goalie Pads
    NHL Arenas:
    Added new St. Louis Blues Scoreboard
    Fixes:
    All Canadian Hockey League Teams now wear CCM Ultra Tacks gloves
     
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  5. LG McDonald

    LG McDonald Director of Hockey Operations

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    NHL 18 Tuner - (Available December 20th, 2017)
    Pokechecking Balance:

    • Increased the penalty to accuracy as you are spamming pokecheck
    • Increased impact of error as the relative speed between the puck and the player is higher
    Goaltending:
    • Adjusted goalie save logic so that it is more forgiving. Goalies reaction time vs the time it takes for the puck to get to them is still the biggest factor and goalies will still have the most success when in great position (center of their chest in line with the shot trajectory) and less success the more they have to reach from their body for the puck.
     
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